Now go around and collect the other jammer, aiming it at the turret. Stay right and pick up the jammer, then use this on the already deactivated mine (from far away). Now you are free to collect the sigil and leave again. Pick up the second jammer again and use it on the other mine. Go back to the first jammer and now use it to target one of the mines. Go and pick up the other jammer and remove it from the small room. Use the first jammer to target the already deactivated door you can see through the window. Use the jammer on the second door, then head through and collect the sigil. Use the jammer to deactivate the first door, then pick it up again to trap the second mine on the far side. Pick up the jammer and run across to the other side of the first passage. Go straight ahead, then duck into the first right area when you can, avoiding the mine. For now, it is best just to continue with Level A1 by going through the doorway labeled 1. From this section of the temple, you can enter the other levels within World A, and you can see your progress both on the signs next to the doors and on a larger sign at the end of the hall. Step into the light up on the platform to reach Elohim's Temple Halls of His Temple. Go through and use the terminal, then keep going through the purple doorway ahead. Now you can solve the puzzle gate in the hub area of this level using your 3 green sigils: Now use the jammer to disable the turret, so you can safely collect the sigil and leave again. Use this to disable the door, then quickly pick it up again to trap the mine on this side. Run past and grab the sigil, then retrace your steps to exit. Now you can pick up the jammer and use it on the mine. Go close to the turret and up the stairs until you find a switch - use this to disable the turret permanently. Go left and find a jammer, then use this to disable the turret. Use the jammers to get back out and leave this area. Pick up the second jammer once more and use it on the turret. Find a second jammer and use it on the first door from the other side, then grab the first jammer and use it on the second door. Pick up the jammer from the far left and use it to deactivate the first door. World A Sigils Level A1 Only the Two of Us (Green) They can be obtained in many different orders, but the remainder of the guide is a suggested order. The signs you will see have colored symbols which indicate sigils you must collect by solving puzzles. Now follow the path until you reach an open area with signs leading off in various directions. Grab the next jammer and point it at the turret Logic check. Pick up another jammer and point it at the mine to disable it. Pick up the yellow jammer from the left and aim it at the blue door to disable it. I'd figure I might just be missing out on some skipable dialog but, as there seems to be an enviromental puzzle in area 3, I'm fearful this is a bug and I am going to miss out on some content because the clue I'm suppose to easily find I can't access.Īnyone else running into this problem? Is it functioning as intended? (Like I am missing some in-game QR+ scanner).am I expected to try to pull out some RL QR scanner? (Which i don't have as I don't have a smartphone).Īlso, my apology if this is a known issue and I'm missing the obvious mention of it somewhere.Go through the purple doorway. Checking however, all the other QR codes I've run into work fine. Only I get no text floating off to one side or the other for either of those. What I get, even after reloading, is the interface functioning like it does with all the others, outlining the QR with a white box. And the one right behind the first computer in area 3 (2 and 3 of the first temple anyhow) likewise doesn't display text. The one near the 2nd computer in area 2 however doesn't. Most of the QR codes I run into display as they seem like they should (how they do in every video of this game I watch). So I just got the game and have been playing through it. (Might be slight spoilers for the 2nd area here.
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